The upcoming issue we need to do is to update createContext() inside of the class DefaultContextFactory. Update the interface EGLContextFactory and the course DefaultContextFactory as follows:Updating EglHelper. We’ll also need to deal with the call to createContext().
Locate the phone to mEGLContextFactory. createContext() which is situated inside of the course EglHelper, and update it as follows:Since mEGLContextClientVersion has not been outlined in this scope, incorporate it to the starting of EglHelper, and go it in the constructor as follows:Updating GLThread. Now GLThread doesn’t compile, so we’ll want to define mEGLContextClientVersion in that scope, as well. Add the adhering to code:Now we can update the connect with to new EglHelper as follows:Updating setRenderer()Now that we’ve additional the variables at the appropriate scope ranges, we can now alter the phone to new GLThread, and pass in the mEGLContextClientVersion from GLEngine. Update the connect with to new GLThread in setRenderer() as follows:Updating BaseConfigChooser. There’s one far more improve we need to do just before we can use setEGLContextClientVersion(). Update the class BaseConfigChooser as follows:Updating ComponentSizeChooser. We’ll require to theme live wallpaper scope this new variable, so let us update the constructor for ComponentSizeChooser:Updating SimpleEGLConfigChooser. We’ll have to have to retain scoping this variable in, so update SimpleEGLConfigChooser as follows:Updating approaches in GLEngine. Now that we have added the scoping, we’ll have to update our phone calls from our strategies in GLEngine as follows:2.
Initializing OpenGL ES 2. Now that we’ve up to date GLWallpaperView to incorporate help for OpenGL ES two. , we can now subclass it to initialize OpenGL ES 2. Let’s copy the very same OpenGLES2WallpaperService from just before into our new deal, com. learnopengles. android. rbgrnlivewallpaper:3.
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Adding a renderer. We can also duplicate LessonThreeWallpaperService from right before, and use it as is:We have a compile app with live wallpapers error because GLWallpaperService won’t use the very same renderer interface. Let us go again to it and delete the adhering to lines:We’ll need to update some course references, so exchange all situations of GLWallpaperService. Renderer with Renderer , and enhance imports. Our code need to now compile. 4.
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Updating the manifest. As before, we are going to require to update the manifest to insert in the new live wallpaper. Add the subsequent to AndroidManifest. xml:5. Develop the software and look at the wallpaper. If every little thing went nicely, then you really should now see two are living wallpapers in the record, corresponding to the two that we have developed:When we pick out one of the wallpapers, we should really see the adhering to:Taking the ideal of methods a single and two: switching between implementations in a one dwell wallpaper. We’ve now revealed that we can use either implementation as a backing for our stay wallpaper: possibly by utilizing a GLSurfaceView instantly with a number of slight modifications, or by adapting Robert Green’s work (by itself based off of the internals of GLSurfaceView) to support OpenGL ES two. What if we could swap amongst implementations, dependent on a user toggle? That could be a helpful debugging feature: if at any time a person has an situation with a single implementation, they could often try out the other. To do this, we will need a new service that will return both the to start with motor we made or the next, dependent on the configured environment. Let us generate a new package known as com. learnopengles. android. switchinglivewallpaper, and let us produce a new class called, you guessed it, GLWallpaperService . 1. Updating GLWallpaperService to guidance switching. The initial issue we will do is duplicate the complete class overall body of GLWallpaperService from com. learnopengles. android. livewallpaper into the new GLWallpaperService.
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The only big difference is that we are going to rename the engine to GLSurfaceViewEngine .